![]() AND if my sov/hero has a "pickpocket" skill, I get to choose which item I steal. The lack of loot/items from defeated heroes. And it would be far more visible than strategic AI gameplay, which (imho) happens 99% behind fog of war anyway. * This is also an opportunity to make AI more nuanced and difficult. I think fights can still be quick, even if they are complex. I think you missed out on about 1000 interesting unit traits to link strategic progress with the tactical side of things. I don't think it turned out well, I don't think those were good decisions. It's not a good number to be around, 25% would be better and having important fights fly by is unforgivable either way.Īgain, I understand you wanted to keep the tactical battle duration down and keep focus on strategy. I'm not spending 50% of a game playing battles, it's more like 5%. And really, fighting a whole game just to end it all in a 5-minute "siege" feels pathetic. Fun fights or difficult fights - I'm there! But most fights just get auto-resolved by me anyway. Stardock have been trying hard to keep the time you spend on battles down to a few minutes at most, and it's hurting because of that.īut it doesn't go well with how combat is handled on the strategic level anyway. No LOS, terrain penalties/bonuses, flanking, morale, "give bonus to adjacent friendly unit" and so on. What I really don't like is the complete lack of depth in tactical battles. The fact that you cannot kill heroes makes the fights really drag out. Taking enemy cities takes a VERY long time. It is very long and drawn out, with bizarre combat gains. While I love going out and battling monsters while exploring the map, fighting other civilizations is not enjoyable. They are why I play with cheats.ģ) Civilization combat. ![]() Outposts to claim territories anywhere on the map is one of the most frustrating mechanics in the game. Where you can settle is also very random and can be annoying. Cities can be built way to close to enemies. If this was gone, I feel like a lot more could be done.Ģ) Territory claiming. A lot of this is because of the whole "build your own units" thing. None of the lore is evident in their units and structures. They are all humans (or close to it, for the evil factions), the buildings look the same, they build the same, and except for a few units like golems, all of the units are the same. My least favorite things about Legendary Heroes.ġ) The biggest would have to be that the factions and races are bland.
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